head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A guided horror story that tests patience and light puzzle-spotting, not skill.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.
Close to the Sun leans Optimization (Light / Casual); Heavy Rain leans Execution (Light / Casual).
Heavy Rain leans a little harder on execution, though the gap is small.
Close to the Sun
Walking with occasional scripted chases - minimal dexterity
Heavy Rain
QTE prompts under tension
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Close to the Sun
Scripted horror story, nothing adapts
Heavy Rain
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Close to the Sun
Scares are unknown first time, fixed forever after
Heavy Rain
First-run uncertainty about consequences
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Close to the Sun
Light environmental puzzles with single solutions
Heavy Rain
Branch knowledge fully solves outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.