head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Unforgiving boat-handling execution across 25 memorisable scripted trials.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Cobra Triangle leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cobra Triangle
Boat handling on auto-scrolling water punishes every slip
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Cobra Triangle
Hazards and enemies follow fixed Rare-designed scripts
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cobra Triangle
Courses are identical on every attempt
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Cobra Triangle
Power-up routing and objective knowledge smooth the gauntlet
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.