head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Budgeting steam movement and loadouts against hidden but scripted alien positions.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Code Name S.T.E.A.M. leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).
Code Name S.T.E.A.M. leans a little harder on execution, though the gap is small.
Code Name S.T.E.A.M.
Manual third-person aiming adds a real but small hands layer
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Code Name S.T.E.A.M.
Alien AI runs fixed behaviours, never modelling you
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Shadowrun Returns leans a little harder on variance, though the gap is small.
Code Name S.T.E.A.M.
Unseen enemy positions and overwatch threats are hidden information
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Code Name S.T.E.A.M.
Steam budgeting, loadouts and positioning are the solvable core
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.