head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Anime soulslike pairing pattern-learning boss fights with flexible class builds.

Execution · Practiced Mastery
Dual-world soulslike where boss patterns are studied, not outsmarted.
Code Vein leans Execution (Practiced Mastery); Lords of the Fallen leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Code Vein
Dodge timing and stamina management in melee
Lords of the Fallen
Dodge timing and stamina discipline against bosses
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Code Vein
Bosses are scripted patterns, never adaptive
Lords of the Fallen
Bosses are scripted movesets, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Code Vein
Fixed enemy placement; minor drop randomness
Lords of the Fallen
Layouts and drops mostly fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Code Vein
Blood codes and gift builds reward theorycraft
Lords of the Fallen
Builds, lamp routing, and moveset memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.