head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Pure car control over loose surfaces, sharpened by memorising every stage.

Execution · Practiced Mastery
An indie love letter to arcade flight combat with relentless missile-dodging dogfights.
Colin McRae Rally 2.0 leans Execution (Pure Mechanics); Project Wingman leans Execution (Practiced Mastery).
Colin McRae Rally 2.0 leans a little harder on execution, though the gap is small.
Colin McRae Rally 2.0
Surface-specific car control at speed decides every stage
Project Wingman
Dense missile spam demands constant evasive flying and aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Time-trial format - no adaptive opponent on the stage
Project Wingman
Enemy aces are scripted set pieces.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Mid-stage surprises minimal once pace notes are internalised
Project Wingman
Fixed missions; conquest mode adds light randomness.
Project Wingman leans a little harder on optimization, though the gap is small.
Colin McRae Rally 2.0
Memorising stages and tuning setups converges times steadily
Project Wingman
Loadout choice and learned mission flow decide harder difficulties.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.