head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Pure car control over loose surfaces, sharpened by memorising every stage.

Execution · Pure Mechanics
A pure execution test of translating physical skating intuition into analog stick inputs.
Colin McRae Rally 2.0 leans Execution (Pure Mechanics); Skate 3 leans Execution (Pure Mechanics).
Skate 3 leans a little harder on execution, though the gap is small.
Colin McRae Rally 2.0
Surface-specific car control at speed decides every stage
Skate 3
Analog stick flicks for trick inputs demand fine motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Time-trial format - no adaptive opponent on the stage
Skate 3
No adaptive opponent; competitive modes are score chases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Mid-stage surprises minimal once pace notes are internalised
Skate 3
Physics jank can produce unexpected results on complex terrain
Colin McRae Rally 2.0 leans a little harder on optimization, though the gap is small.
Colin McRae Rally 2.0
Memorising stages and tuning setups converges times steadily
Skate 3
Trick selection and line routing benefit from planning but aren't deep systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.