head to head
War Thunder asks more than Command & Conquer 3: Tiberium Wars, and the gap is variance.

Optimization · Grand Arena
Fast tiberium-economy RTS with a once-thriving competitive 1v1 scene.

Execution · Grand Arena
Sim-leaning combined-arms vehicle PvP.
Command & Conquer 3: Tiberium Wars leans Optimization (Grand Arena); War Thunder leans Execution (Grand Arena).
War Thunder leans a little harder on execution, though the gap is small.
Command & Conquer 3: Tiberium Wars
Fast micro on squads and harvesters
War Thunder
Aim, lead, and vehicle handling demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer 3: Tiberium Wars
Ranked 1v1 rewards reading enemy tech paths
War Thunder
Position-versus-position duels are reads
War Thunder leans clearly harder on variance.
Command & Conquer 3: Tiberium Wars
Fog hides tech switches until scouted
War Thunder
Shell ballistics and matchmaking vary
Command & Conquer 3: Tiberium Wars leans a little harder on optimization, though the gap is small.
Command & Conquer 3: Tiberium Wars
Tight build orders and tiberium control
War Thunder
Vehicle lineups and module unlocks deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.