head to head
Command & Conquer: Generals asks more than Team Fortress 2, and the gap is optimization.

Reads · Grand Arena
Modern-warfare RTS with general-specific powers where faction counters and production efficiency are central.

Execution · Competitive PvP
Class-based team shooter with deep mind games.
Command & Conquer: Generals leans Reads (Grand Arena); Team Fortress 2 leans Execution (Competitive PvP).
Team Fortress 2 leans a little harder on execution, though the gap is small.
Command & Conquer: Generals
Supply drop timing and unit special abilities require precise activation
Team Fortress 2
Projectile aim and rocket jumps reward hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Generals
Three-faction asymmetry and general powers must be predicted constantly
Team Fortress 2
Spy/sniper duels are pure prediction
Team Fortress 2 leans a little harder on variance, though the gap is small.
Command & Conquer: Generals
Supply depot placement is map-fixed; minimal in-game RNG
Team Fortress 2
Random crits and spread inject RNG
Command & Conquer: Generals leans clearly harder on optimization.
Command & Conquer: Generals
General power sequencing and unit composition are well-solvable
Team Fortress 2
Class loadouts and map routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.