head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
Three-faction Cold-War RTS with naval combat where faction asymmetry and multi-front pressure are the core tests.

Execution · Competitive PvP
Free-to-play football sim built on online PvP.
Command & Conquer: Red Alert 3 leans Reads (Grand Arena); eFootball 2024 leans Execution (Competitive PvP).
eFootball 2024 leans a little harder on execution, though the gap is small.
Command & Conquer: Red Alert 3
Naval and air micro alongside base-building taxes player bandwidth
eFootball 2024
Pass weight, dribble timing, shot inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Three-faction asymmetry means opponent choices must be constantly predicted
eFootball 2024
Online matches reward anticipating opponent runs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Ore spawning and naval choke variance add moderate uncertainty
eFootball 2024
Animation and deflection variance
Command & Conquer: Red Alert 3 leans a little harder on optimization, though the gap is small.
Command & Conquer: Red Alert 3
Production order and defensive placement are learnable but more flexible
eFootball 2024
Dream Team building, formation tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.