head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Deeper sequel turning occupied-Europe missions into intricate solvable stealth puzzles.

Optimization · Pure Optimization
A western stealth-tactics game solved by planning perfect takedown chains.
Commandos 2: Men of Courage leans Optimization (Pure Optimization); Desperados: Wanted Dead or Alive leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Multi-commando coordination under timing windows
Desperados: Wanted Dead or Alive
Quick-action setups demand precise simultaneous timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Scripted patrols with no adaptation
Desperados: Wanted Dead or Alive
Enemy view cones and patrols are fully scripted
Desperados: Wanted Dead or Alive leans a little harder on variance, though the gap is small.
Commandos 2: Men of Courage
Vision cones shown; layouts fixed
Desperados: Wanted Dead or Alive
Layouts hidden only on first pass, then known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Open-ended missions still reduce to solved routes
Desperados: Wanted Dead or Alive
Optimal takedown sequencing solves each western vignette
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.