head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Reads · Grand Arena
Cold-front sequel; same reads-heavy tactical RTS feel.

Reads · Grand Arena
Team prediction and macro optimisation compressed into touch-screen MOBA matches.
Company of Heroes 2 leans Reads (Grand Arena); League of Legends: Wild Rift leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Company of Heroes 2
squad micro under pressure
League of Legends: Wild Rift
Touch-screen skillshots and kiting still set a real ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Company of Heroes 2
1v1 flanks and feints
League of Legends: Wild Rift
Outguessing human laners and junglers never stops
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Company of Heroes 2
true sight, fog, weather
League of Legends: Wild Rift
Drake spawns and crit rolls add bounded noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Company of Heroes 2
commander and build paths solved
League of Legends: Wild Rift
Builds, wave control and objective timing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.