head to head
Neither is simply harder - they are hard in different places. Company of Heroes 2 demands more variance; StarCraft demands more optimization.

Reads · Grand Arena
Cold-front sequel; same reads-heavy tactical RTS feel.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Company of Heroes 2 leans Reads (Grand Arena); StarCraft leans Optimization (Grand Arena).
StarCraft leans a little harder on execution, though the gap is small.
Company of Heroes 2
squad micro under pressure
StarCraft
APM and micro control ceiling is huge
Company of Heroes 2 leans a little harder on reads, though the gap is small.
Company of Heroes 2
1v1 flanks and feints
StarCraft
scouting and predicting human opponent builds
Company of Heroes 2 leans clearly harder on variance.
Company of Heroes 2
true sight, fog, weather
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
Company of Heroes 2
commander and build paths solved
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.