head to head
StarCraft II: Wings of Liberty asks more than Company of Heroes 2, and the gap is execution.

Reads · Grand Arena
Cold-front sequel; same reads-heavy tactical RTS feel.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Company of Heroes 2 leans Reads (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
Company of Heroes 2
squad micro under pressure
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
StarCraft II: Wings of Liberty leans a little harder on reads, though the gap is small.
Company of Heroes 2
1v1 flanks and feints
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Company of Heroes 2 leans a little harder on variance, though the gap is small.
Company of Heroes 2
true sight, fog, weather
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans a little harder on optimization, though the gap is small.
Company of Heroes 2
commander and build paths solved
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.