head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A Lovecraftian walking mystery testing puzzle solving and patient clue hunting.

Optimization · Pure Optimization
An open-ended needs-and-money system that rewards efficient scheduling.
Conarium leans Optimization (Systems & Chaos); The Sims leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Conarium
Slow exploration with rare, forgiving chase moments
The Sims
Clicking menus has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Conarium
Threats are scripted set pieces, not adaptive minds
The Sims
Sims run need-driven scripts, not minds
Conarium leans a little harder on variance, though the gap is small.
Conarium
Secrets and story beats are unknown on first pass
The Sims
Event rolls add flavour, all quickly mapped
The Sims leans a little harder on optimization, though the gap is small.
Conarium
Puzzle solutions and clue connections are the whole game
The Sims
Need scheduling, career grinding and money loops are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.