head to head
Confidential Mission asks more than Need for Speed II, and the gap is execution.

Execution · Pure Mechanics
A light-gun rail shooter testing aim and reaction against scripted enemies.

Execution · Pure Mechanics
Arcade driving that tests cornering execution over a small set of memorisable tracks.
Confidential Mission leans Execution (Pure Mechanics); Need for Speed II leans Execution (Pure Mechanics).
Confidential Mission leans clearly harder on execution.
Confidential Mission
Light-gun aim and fast reactions are the whole game
Need for Speed II
Cornering and throttle control decide every race
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Confidential Mission
Enemies pop on scripts, not adaptive prediction
Need for Speed II
AI racers follow rubber-banded scripts, not minds
Confidential Mission leans a little harder on variance, though the gap is small.
Confidential Mission
Enemy appearance timing adds minor randomness
Need for Speed II
Tracks are fixed; nothing meaningful is hidden
Need for Speed II leans a little harder on optimization, though the gap is small.
Confidential Mission
Memorizing enemy positions rewards repeated play
Need for Speed II
Learning six tracks' racing lines and car choice
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.