head to head
Conker: Live & Reloaded asks more than Shovel Knight, and the gap is reads.

Execution · Practiced Mastery
A scripted comedy platformer paired with class-based team shooting and map control.

Execution · Practiced Mastery
A retro-styled action platformer with pogo-stick combat.
Conker: Live & Reloaded leans Execution (Practiced Mastery); Shovel Knight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Conker: Live & Reloaded
Class shooter multiplayer rewards aim; campaign platforming is moderate
Shovel Knight
Pogo combat and platforming need timing
Conker: Live & Reloaded leans clearly harder on reads.
Conker: Live & Reloaded
Team versus matches add modest opponent prediction
Shovel Knight
Scripted boss patterns, not reads
Conker: Live & Reloaded leans a little harder on variance, though the gap is small.
Conker: Live & Reloaded
Mostly deterministic with light spawn noise
Shovel Knight
Deterministic stages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Conker: Live & Reloaded
Class roles and map control reward study
Shovel Knight
Relic and upgrade choices shape runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.