head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A co-op horror about filming spooky content for views.

Variance · Systems & Chaos
A co-op horror about scavenging scrap on hostile moons for a quota.
Content Warning leans Variance (Systems & Chaos); Lethal Company leans Variance (Systems & Chaos).
Lethal Company leans a little harder on execution, though the gap is small.
Content Warning
Light movement and camera control.
Lethal Company
Movement and aim matter under pressure.
Lethal Company leans a little harder on reads, though the gap is small.
Content Warning
Friends coordinate but monsters scripted.
Lethal Company
Other players coordinate, but enemies scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Content Warning
Level and monster spawns are random.
Lethal Company
Moon layouts and monster spawns randomize.
Lethal Company leans a little harder on optimization, though the gap is small.
Content Warning
Filming strategy and routing reward planning.
Lethal Company
Quota routing and loadouts reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.