head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Twin-stick shooting throttled by an upgrade grind more than reflex ceilings.

Execution · Practiced Mastery
Day-glo traversal shooter where staying on rails and walls keeps your style and survival up.
Contra: Rogue Corps leans Execution (Practiced Mastery); Sunset Overdrive leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Twin-stick dodging and aim carry every firefight
Sunset Overdrive
Grind-rail momentum and mid-air shooting reward clean hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Enemy waves are scripted spawns, not minds
Sunset Overdrive
Mutant hordes are pattern-driven, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Loot drops add mild noise to the grind
Sunset Overdrive
Horde mode spawns mix things up slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Weapon upgrades and build grinding gate progress heavily
Sunset Overdrive
Amp builds, traversal lines, and style multipliers are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.