head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Telekinetic third-person shooter with weird Bureau atmosphere.

Execution · Practiced Mastery
A co-op puzzle-platformer that tests physical coordination and communication across a wide variety of co-designed mechanics.
Control leans Execution (Practiced Mastery); It Takes Two leans Execution (Practiced Mastery).
It Takes Two leans a little harder on execution, though the gap is small.
Control
Service Weapon aim and dodge timing matter.
It Takes Two
Co-op platforming demands tight timing, coordination, and spatial precision
It Takes Two leans a little harder on reads, though the gap is small.
Control
Hiss enemies scripted, predictable.
It Takes Two
Human partner requires some coordination reads but not competitive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Mod drops and encounter spawns randomized.
It Takes Two
Puzzle solutions are fixed; little hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Mods, weapon forms, ability builds solvable.
It Takes Two
Each chapter has an optimal movement approach once mechanics are learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.