It Takes Two cover art

It Takes Two

A co-op puzzle-platformer that tests physical coordination and communication across a wide variety of co-designed mechanics.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS2 /10VARIANCE2 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Co-op platforming demands tight timing, coordination, and spatial precision

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Human partner requires some coordination reads but not competitive prediction

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Puzzle solutions are fixed; little hidden randomness

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Each chapter has an optimal movement approach once mechanics are learned

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2021
Developer
Hazelight Studios
Platforms
Series X|S, PS4, PC, PS5, XONE, Switch
Modes
Multiplayer, Co-operative, Split screen
IGDB critics
90/100
IGDB users
88/100
PlatformPuzzleAdventureAction