head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
A co-op puzzle-platformer that tests physical coordination and communication across a wide variety of co-designed mechanics.
Blasphemous leans Execution (Practiced Mastery); It Takes Two leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
It Takes Two
Co-op platforming demands tight timing, coordination, and spatial precision
It Takes Two leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
It Takes Two
Human partner requires some coordination reads but not competitive prediction
It Takes Two leans a little harder on variance, though the gap is small.
Blasphemous
Static world
It Takes Two
Puzzle solutions are fixed; little hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
It Takes Two
Each chapter has an optimal movement approach once mechanics are learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.