head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Tests naval economy management and fleet tactics against scripted AI nations.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.
Corsairs: Conquest at Sea leans Optimization (Pure Optimization); Greedfall leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Corsairs: Conquest at Sea
Real-time ship handling rewards modest dexterity
Greedfall
Lock-on action combat, modest demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Corsairs: Conquest at Sea
Enemy fleets follow predictable AI behaviour
Greedfall
Scripted enemy patterns
Corsairs: Conquest at Sea leans a little harder on variance, though the gap is small.
Corsairs: Conquest at Sea
Wind and unexplored waters add scripted-unknown noise
Greedfall
Loot and check rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Corsairs: Conquest at Sea
Fleet economy, boarding decisions and port strategy dominate
Greedfall
Faction routing, builds, crafting central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.