head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Tests naval economy management and fleet tactics against scripted AI nations.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Corsairs: Conquest at Sea leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Corsairs: Conquest at Sea
Real-time ship handling rewards modest dexterity
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Corsairs: Conquest at Sea leans a little harder on reads, though the gap is small.
Corsairs: Conquest at Sea
Enemy fleets follow predictable AI behaviour
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Corsairs: Conquest at Sea leans a little harder on variance, though the gap is small.
Corsairs: Conquest at Sea
Wind and unexplored waters add scripted-unknown noise
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Corsairs: Conquest at Sea
Fleet economy, boarding decisions and port strategy dominate
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.