head to head
Corsairs: Conquest at SeavsNeighbours from Hell
Corsairs: Conquest at Sea leans Optimization (Pure Optimization); Neighbours from Hell leans Optimization (Pure Optimization).
Corsairs: Conquest at SeaNeighbours from Hell
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Corsairs: Conquest at Sea leans harder on reads: Enemy fleets follow predictable AI behaviour
Variance3 vs 2
Corsairs: Conquest at Sea leans harder on variance: Wind and unexplored waters add scripted-unknown noise
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

