head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Mind & Math
Economy and formation optimisation at huge scale against adapting human strategy.

Optimization · Mind & Math
Castle economics RTS where supply chain optimization and defensive geometry are tested against escalating siege pressure.
Cossacks: European Wars leans Optimization (Mind & Math); Stronghold: Crusader leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cossacks: European Wars
Managing thousands of units strains APM and attention
Stronghold: Crusader
Troop rally timing and siege placement require practiced attention
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cossacks: European Wars
Human opponents shift compositions and timing attacks
Stronghold: Crusader
Opponent lord AI has semi-scripted but varied attack patterns
Stronghold: Crusader leans a little harder on variance, though the gap is small.
Cossacks: European Wars
Map resources and scouting gaps hide information early
Stronghold: Crusader
Goods market prices and siege equipment availability fluctuate
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cossacks: European Wars
Economy ratios, tech order and formation math dominate outcomes
Stronghold: Crusader
Castle layout and goods production chains are deeply optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.