head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A charming kid-friendly RPG with timing prompts and light costume strategy.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.
Costume Quest leans Optimization (Practiced Mastery); LEGO The Hobbit leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Timed button prompts are the only dexterity ask
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Monster battles follow simple fixed scripts
LEGO The Hobbit
Orcs are scripted props, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Quest content is fixed once doors are knocked
LEGO The Hobbit
Fixed collectible placements, unknown only at first
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Costume ability matchups and stamp choices are light strategy
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.