head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A tactical shooter where precise gunplay against human opposition is the deciding skill.

Execution · Pure Mechanics
A VR table tennis sim testing physical paddle control and reading opponents.
Counter-Strike: Condition Zero leans Execution (Competitive PvP); Eleven: Table Tennis VR leans Execution (Pure Mechanics).
Eleven: Table Tennis VR leans a little harder on execution, though the gap is small.
Counter-Strike: Condition Zero
aim and spray control decide duels
Eleven: Table Tennis VR
Precise physical paddle control is the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
predicting human opponent positioning
Eleven: Table Tennis VR
Predicting human opponents' shots and placement matters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
buy-round economy and drops vary slightly
Eleven: Table Tennis VR
Realistic physics; little randomness
Counter-Strike: Condition Zero leans a little harder on optimization, though the gap is small.
Counter-Strike: Condition Zero
economy management and utility usage solvable
Eleven: Table Tennis VR
Serve strategy and spin choices have known answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.