head to head
Counter-Strike: Global Offensive asks more than Fight Night 2004, and the gap is execution.

Execution · Competitive PvP
Definitive competitive tactical FPS balancing aim mastery with team strategy.

Execution · Competitive PvP
Analog-stick boxing testing punch precision and counter-baiting against human opponents.
Counter-Strike: Global Offensive leans Execution (Competitive PvP); Fight Night 2004 leans Execution (Competitive PvP).
Counter-Strike: Global Offensive leans clearly harder on execution.
Counter-Strike: Global Offensive
Spray control and flick precision at the top
Fight Night 2004
Analog punch control and block timing are the core test
Counter-Strike: Global Offensive leans clearly harder on reads.
Counter-Strike: Global Offensive
Anti-stratting and mid-round adaptation
Fight Night 2004
Versus humans, baiting counters and feinting is genuine prediction
Counter-Strike: Global Offensive leans clearly harder on variance.
Counter-Strike: Global Offensive
Information hidden until contact
Fight Night 2004
Outcomes follow inputs with little randomness
Counter-Strike: Global Offensive leans a little harder on optimization, though the gap is small.
Counter-Strike: Global Offensive
Utility lineups, economy, and default strats
Fight Night 2004
Stat training and stamina management add a planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.