head to head
Crackdown 3vsMetal Gear Solid V: The Phantom Pain
Crackdown 3 leans Optimization (Practiced Mastery); Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery).
Crackdown 3Metal Gear Solid V: The Phantom Pain
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance2 vs 3
Metal Gear Solid V: The Phantom Pain leans harder on variance: Patrols, weather, supply drops randomize runs.
Optimization6 vs 7
Metal Gear Solid V: The Phantom Pain leans harder on optimization: Mother Base, loadouts, fulton economy deeply solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

