head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Open-world superagent sandbox about leveling skills and hunting 500 agility orbs.

Optimization · Practiced Mastery
Expanded machine combat with broader build systems and traversal tools.
Crackdown leans Optimization (Practiced Mastery); Horizon Forbidden West leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crackdown
Aim, driving, and rooftop leaping
Horizon Forbidden West
Faster combat with valor surges and aiming.
Horizon Forbidden West leans a little harder on reads, though the gap is small.
Crackdown
Gangs are static spawn sets
Horizon Forbidden West
Machines remain scripted, not adaptive.
Horizon Forbidden West leans a little harder on variance, though the gap is small.
Crackdown
Fixed world with placed collectibles
Horizon Forbidden West
Loot rolls and patrol RNG light.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crackdown
Skill-orb routing and boss order planning
Horizon Forbidden West
Deeper gear, weapon techniques, machine weaknesses.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.