head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A match-three game testing efficient board clearing to fund city-building.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.
Cradle of Rome leans Optimization (Pure Optimization); Cult of the Lamb leans Optimization (Pure Optimization).
Cult of the Lamb leans a little harder on execution, though the gap is small.
Cradle of Rome
Light click-speed under timers, never decisive
Cult of the Lamb
Roguelite combat needs decent dodges.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cradle of Rome
Solo match-three, no opponent to model
Cult of the Lamb
Enemies are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cradle of Rome
Board tile drops are random per move
Cult of the Lamb
Run rooms and tarot pulls randomize.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cradle of Rome
Planning matches to collect resources builds the city
Cult of the Lamb
Cult management and build synergies dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.