head to head
Neither is simply harder - they are hard in different places. Cradle of Rome demands more variance; Portal 2 demands more optimization.

Optimization · Pure Optimization
A match-three game testing efficient board clearing to fund city-building.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
Cradle of Rome leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cradle of Rome
Light click-speed under timers, never decisive
Portal 2
Portal placement requires some precision but timing is lenient.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cradle of Rome
Solo match-three, no opponent to model
Portal 2
No opponent; puzzles are static.
Cradle of Rome leans clearly harder on variance.
Cradle of Rome
Board tile drops are random per move
Portal 2
Puzzles are deterministic with no randomness.
Portal 2 leans clearly harder on optimization.
Cradle of Rome
Planning matches to collect resources builds the city
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.