head to head
Cradle of Rome asks more than Fallout: New Vegas, and the gap is variance.

Optimization · Pure Optimization
A match-three game testing efficient board clearing to fund city-building.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Cradle of Rome leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Fallout: New Vegas leans a little harder on execution, though the gap is small.
Cradle of Rome
Light click-speed under timers, never decisive
Fallout: New Vegas
Shooter inputs with VATS assist
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Cradle of Rome
Solo match-three, no opponent to model
Fallout: New Vegas
Scripted factions and enemies
Cradle of Rome leans clearly harder on variance.
Cradle of Rome
Board tile drops are random per move
Fallout: New Vegas
Some loot and crit RNG
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Cradle of Rome
Planning matches to collect resources builds the city
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.