head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A match-three game testing efficient board clearing to fund city-building.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.
Cradle of Rome leans Optimization (Pure Optimization); Kingdom: New Lands leans Optimization (Pure Optimization).
Cradle of Rome leans a little harder on execution, though the gap is small.
Cradle of Rome
Light click-speed under timers, never decisive
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cradle of Rome
Solo match-three, no opponent to model
Kingdom: New Lands
Greed waves follow deterministic escalation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cradle of Rome
Board tile drops are random per move
Kingdom: New Lands
Island layouts and vendor spawns randomise
Kingdom: New Lands leans a little harder on optimization, though the gap is small.
Cradle of Rome
Planning matches to collect resources builds the city
Kingdom: New Lands
Expansion order and economy timing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.