head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.

Execution · Pure Mechanics
A pure execution test of translating physical skating intuition into analog stick inputs.
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Skate 3 leans Execution (Pure Mechanics).
Skate 3 leans a little harder on execution, though the gap is small.
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
Skate 3
Analog stick flicks for trick inputs demand fine motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Scripted bosses
Skate 3
No adaptive opponent; competitive modes are score chases
Skate 3 leans a little harder on variance, though the gap is small.
Crash Bandicoot 4: It's About Time
Deterministic levels
Skate 3
Physics jank can produce unexpected results on complex terrain
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
Skate 3
Trick selection and line routing benefit from planning but aren't deep systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.