head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.

Execution · Pure Mechanics
Arcade run-and-gun reflexes against fully memorisable boss patterns.
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Sunset Riders leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
Sunset Riders
Dodging bullet spreads and snap-shooting bosses is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Scripted bosses
Sunset Riders
Bandits and bosses cycle memorisable arcade patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Deterministic levels
Sunset Riders
Spawns are deterministic each credit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
Sunset Riders
Pattern memorisation for one-credit clears is the meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.