head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.

Execution · Pure Mechanics
A vertical scroller testing bullet-dodging execution over memorised enemy wave patterns.
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); SWIV leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
SWIV
Weaving through dense bullet patterns is the whole vertical-shooter test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Scripted bosses
SWIV
Enemy waves are scripted spawns, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Deterministic levels
SWIV
Almost fully deterministic once patterns are memorised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
SWIV
Learning spawn layouts and power-up routes raises the ceiling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.