head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A 3D platformer where tight jumps and reflexes carry level completion.

Execution · Pure Mechanics
A multi-stage 8-bit action gauntlet testing joystick precision over memorised sequences.
Crash Bandicoot: The Wrath of Cortex leans Execution (Pure Mechanics); Raid over Moscow leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
precise platforming and timing required
Raid over Moscow
Joystick precision across flying, shooting and dodging sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
scripted enemies, no adaptation
Raid over Moscow
Defences follow fixed attack scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
minimal randomness
Raid over Moscow
Minor timing randomness in enemy fire
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
level routes and collectibles solvable
Raid over Moscow
Each stage has a learnable optimal approach
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.