head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A 3D platformer where tight jumps and reflexes carry level completion.

Execution · Pure Mechanics
A rail shooter testing aim and QTE timing against fully scripted spawn sequences.
Crash Bandicoot: The Wrath of Cortex leans Execution (Pure Mechanics); Rambo: The Video Game leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
precise platforming and timing required
Rambo: The Video Game
On-rails aim and QTE timing are nearly the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
scripted enemies, no adaptation
Rambo: The Video Game
Every enemy popup is scripted to the frame
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
minimal randomness
Rambo: The Video Game
Identical sequences every run, nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
level routes and collectibles solvable
Rambo: The Video Game
Memorising spawn order and cover beats turns runs into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.