head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
A bullet-hell shooter testing precision dodging and scoring through scripted patterns.
Crash Bandicoot leans Execution (Pure Mechanics); Danmaku Unlimited 3 leans Execution (Pure Mechanics).
Danmaku Unlimited 3 leans a little harder on execution, though the gap is small.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Danmaku Unlimited 3
Precise dodging through dense bullet patterns is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
Danmaku Unlimited 3
Bosses fire scripted patterns, not adaptive
Danmaku Unlimited 3 leans a little harder on variance, though the gap is small.
Crash Bandicoot
Everything scripted and placed
Danmaku Unlimited 3
Minor item randomness, patterns deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Box routes and gem requirements are learnable
Danmaku Unlimited 3
Scoring systems and ship choice optimize underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.