head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Practiced Mastery
A metroidvania testing boss-pattern execution and ability-loadout planning.
Crash Bandicoot leans Execution (Pure Mechanics); Ender Magnolia: Bloom in the Mist leans Execution (Practiced Mastery).
Crash Bandicoot leans a little harder on execution, though the gap is small.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Ender Magnolia: Bloom in the Mist
Boss dodge timing and aerial control gate progress
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
Ender Magnolia: Bloom in the Mist
Bosses cycle scripted attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
Ender Magnolia: Bloom in the Mist
The map is fixed, just unexplored at first
Ender Magnolia: Bloom in the Mist leans a little harder on optimization, though the gap is small.
Crash Bandicoot
Box routes and gem requirements are learnable
Ender Magnolia: Bloom in the Mist
Ability loadouts, upgrades and route knowledge shape the run
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.