head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.
Crash Bandicoot leans Execution (Pure Mechanics); Furi leans Execution (Pure Mechanics).
Furi leans a little harder on execution, though the gap is small.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Furi
Parry timing, bullet dodging, and duel precision
Furi leans a little harder on reads, though the gap is small.
Crash Bandicoot
Hazards are fixed patterns
Furi
Bosses are scripted patterns, however adversarial they feel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
Furi
Fixed boss sequences
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Box routes and gem requirements are learnable
Furi
Learning each boss's phases converges to mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.