head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
Capcom's infamously punishing arcade platformer that makes you beat it twice for the real ending.
Crash Bandicoot leans Execution (Pure Mechanics); Ghosts 'n Goblins leans Execution (Pure Mechanics).
Ghosts 'n Goblins leans a little harder on execution, though the gap is small.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Ghosts 'n Goblins
Committed jumps and pixel-precise throws, no mercy
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
Ghosts 'n Goblins
Enemy spawns are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
Ghosts 'n Goblins
Red Arremer movement adds slight noise
Ghosts 'n Goblins leans a little harder on optimization, though the gap is small.
Crash Bandicoot
Box routes and gem requirements are learnable
Ghosts 'n Goblins
Weapon choice and route memorisation are mandatory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.