head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
Irem's gorgeous submarine shoot-em-up crawling through drowned warzones.
Crash Bandicoot leans Execution (Pure Mechanics); In the Hunt leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Tight jumps on narrow paths punish slop
In the Hunt
Dodging dense fire in a slow submarine
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
In the Hunt
Enemy subs and bosses fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
In the Hunt
Near-deterministic arcade patterns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Box routes and gem requirements are learnable
In the Hunt
Learning stage layouts and safe lanes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.