head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Practiced Mastery
A compact, elegant metroidvania with crisp leaf-blade combat and punishing bosses.
Crash Bandicoot leans Execution (Pure Mechanics); Momodora: Reverie Under the Moonlight leans Execution (Practiced Mastery).
Crash Bandicoot leans a little harder on execution, though the gap is small.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Momodora: Reverie Under the Moonlight
Tight dodge-roll combat and demanding bosses
Momodora: Reverie Under the Moonlight leans a little harder on reads, though the gap is small.
Crash Bandicoot
Hazards are fixed patterns
Momodora: Reverie Under the Moonlight
All bosses run fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
Momodora: Reverie Under the Moonlight
Compact fixed world, few unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Box routes and gem requirements are learnable
Momodora: Reverie Under the Moonlight
Learning boss patterns and item routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.