head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Practiced Mastery
Bullet-hell metroidvania whose bunny-girl bosses fill the screen with patterns.
Crash Bandicoot leans Execution (Pure Mechanics); Rabi-Ribi leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Rabi-Ribi
Dense bullet-hell boss patterns demand precise dodging.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
Rabi-Ribi
Boss patterns are fixed and memorizable.
Rabi-Ribi leans a little harder on variance, though the gap is small.
Crash Bandicoot
Everything scripted and placed
Rabi-Ribi
Exploration unknowns on first run.
Rabi-Ribi leans a little harder on optimization, though the gap is small.
Crash Bandicoot
Box routes and gem requirements are learnable
Rabi-Ribi
Sequence-breaking routes and boss pattern study converge to mastery.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.