head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
A horizontal shoot-em-up built around time manipulation and bullet-hell dodging.
Crash Bandicoot leans Execution (Pure Mechanics); Sine Mora leans Execution (Pure Mechanics).
Sine Mora leans a little harder on execution, though the gap is small.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Sine Mora
precise bullet-hell dodging is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
Sine Mora
scripted enemy patterns, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
Sine Mora
minimal randomness in patterns
Crash Bandicoot leans a little harder on optimization, though the gap is small.
Crash Bandicoot
Box routes and gem requirements are learnable
Sine Mora
time-manipulation and route memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.