head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
Futuristic sequel to the Trials physics-bike series with FMX tricks and brutally precise tracks.
Crash Bandicoot leans Execution (Pure Mechanics); Trials Fusion leans Execution (Pure Mechanics).
Trials Fusion leans a little harder on execution, though the gap is small.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Trials Fusion
Frame-tight balance and throttle inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
Trials Fusion
No adaptive opposition
Crash Bandicoot leans a little harder on variance, though the gap is small.
Crash Bandicoot
Everything scripted and placed
Trials Fusion
Deterministic physics, known tracks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Box routes and gem requirements are learnable
Trials Fusion
Optimal lines and trick scoring are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.