head to head
Neither is simply harder - they are hard in different places. Crash Bash demands more reads; Tricky Towers demands more optimization.

Execution · Competitive PvP
A Crash Bandicoot party collection of competitive arena minigames for up to four players.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.
Crash Bash leans Execution (Competitive PvP); Tricky Towers leans Execution (Pure Mechanics).
Tricky Towers leans a little harder on execution, though the gap is small.
Crash Bash
Minigame timing, mashing, and dodging decide most rounds
Tricky Towers
Placing physics bricks fast under pressure is the core test
Crash Bash leans clearly harder on reads.
Crash Bash
Human rivals in versus minigames can be baited
Tricky Towers
Timing spells against specific human rivals adds light prediction
Crash Bash leans a little harder on variance, though the gap is small.
Crash Bash
Item drops and arena randomness swing rounds
Tricky Towers
Brick sequence and wobble physics inject chaos
Tricky Towers leans clearly harder on optimization.
Crash Bash
Light minigame strategies, quickly learned
Tricky Towers
Stable stacking shapes are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.