head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A forgiving brawler-platformer where hijacking the right monster is the only decision.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
Crash of the Titans leans Execution (Practiced Mastery); The Incredible Hulk leans Execution (Light / Casual).
Crash of the Titans leans a little harder on execution, though the gap is small.
Crash of the Titans
Combo brawling and titan-jacking need light timing
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash of the Titans
Titans are scripted mounts, not minds
The Incredible Hulk
Enemy waves spawn on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash of the Titans
Levels are linear and fixed
The Incredible Hulk
The open city holds few meaningful unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash of the Titans
Choosing which titan to ride is shallow strategy
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.